Baldur’s Gate 3 is set to launch in Early Access for PC later this year — potentially as soon as August — but, in a somewhat surprising turn of events, Larian has said that it is not ruling out potential console ports down the line.
In a report published by GameSpot, Baldur’s Gate 3 director Swen Vincke is credited as saying that at the moment Larian is only focusing on PC and Stadia versions of its highly-anticipated D&D ’em up. Vincke also says that they haven’t even tried to run Baldur’s Gate 3 on current-gen consoles — but they haven’t necessarily ruled out that possibility.
“Our focus right now is PC and Stadia,” Vincke told GameSpot. “We’re going to first focus very hard on getting those two to work, and then we’ll see what happens.”
Divinity: Original Sin 2 eventually made its way to consoles, which adds a bit of fuel to the fire that is the potential porting of Baldur’s Gate 3 in future.
In related news, a recent stream revealed tons of new details about Baldur’s Gate 3, including information on its narrative style, the implementation of player choice, and an innovative new dice-rolling system that catapults the series’ D&D inspirations into totally fresh territory.
If you’re interested, you can check out that stream, which originally aired during D&D Live 2020, in the video embedded below.
If you’re more interested in a quick summary, Larian provided a handy breakdown in a press release shortly after the stream wrapped up.
Here’s Larian’s briefing on the key points of the stream:
- The narrator that will lead players through the game has changed to present tense/second person narration.
- Changes have been made to the initiative system. Previous gameplay showed the side initiative, which has evolved over the past month.
- Characters with similar individual initiative can now be grouped together automatically, which will allow the player to try out combinations and align their attack in a group initiative system. Other characters and enemies will have individual initiative
- Vincke showed the inspiration system for the first time. Inspiration points will allow the player to reroll one of their dice – a very valuable asset if the roll of the dice decides over life and death. These points are awarded to the player as a reward for finding special solutions during the playthrough.
- Reactivity to the player character: During the gameplay, Vincke played as a custom character elf, which showcased how the world reacts to who you are and – more importantly – which decision you have made in the past.
Hungry for more dice-rolling and mind-flaying? You’re in luck: here’s over an hour of Baldur’s Gate 3 gameplay.