Dishonored Developer Arkane Studios Hiring for an Unannounced Project, Unknown if it Will Come to PlayStation

On the heels of Microsoft’s ZeniMax Media acquisition, it’s come to mild that Bethesda-owned Arkane Studios has a number of job openings obtainable at each its Austin, Texas and Lyon, France places. The job listings, of which there are various, make word of the studio’s want to usher in new hires for “a brand new unannounced venture.”

The presently opened positions in Austin and Lyon vary from Engine Programmer and Graphics Engineer to Techniques Designer and Lead AI Engineer. Whereas the listings don’t supply a lot in the best way of specifics, just a few of them do trace at what Arkane may need in retailer subsequent. As GameSpot notes, the Server Engineer place is supposed for a developer with “in depth expertise growing on-line video games.” This explicit job posting additionally mentions potential “dwell service” troubles, indicating that Arkane might be enthusiastic about increasing its horizons with reference to on-line experiences.

As well as, the aforementioned Graphics Engineer posting asks that candidates be conversant in Unreal Engine 4. It’s particularly noteworthy for the reason that first Dishonored entry counts as Arkane’s final Unreal Engine-powered venture. (Dishonored 2 ran on a proprietary engine based mostly on id Tech 5, whereas CryEngine powered Prey 2017.)

After all, this all begs the query of what the event group could have up its sleeve. Arkane Lyon presently stays targeted on Deathloop, which is due in 2021 as a timed PS5 unique, however the Austin workplace hasn’t launch a brand new title since Prey. On condition that followers are desperate to see each Prey and Dishonored explored additional, this “new unannounced venture” might end in both franchise receiving one other installment. A brand new IP doesn’t sound too farfetched, both.

Due to Microsoft’s current acquisition, it stays to be seen whether or not no matter Arkane is engaged on subsequent will even come to PlayStation platforms. In line with Xbox Head Phil Spencer, the corporate plans to determine such issues on a “case-by-case foundation.”

[Source: ZeniMax Jobs via GameSpot]

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