PS4

Next-Gen SSDs Are a Key Technology for Console Developers, Says Wolfenstein Dev

Wolfenstein developer MachineGames has stated that it’s most enthusiastic about tremendous quick SSDs in next-gen consoles, calling them one of many “key objects” going ahead.

Chief Expertise Officer Jim Kjellin stated that making quick SSDs a normal in next-gen consoles will enable builders to rethink recreation design. “The historic problem of getting to attend for loading to complete or artificially slowing the pacing earlier than you are able to do main modifications to the participant expertise will probably be a factor of the previous,” he added.

Manufacturing Director John Jennings agreed. “With these tremendous quick SSDs, we don’t want to think about methods of entertaining the gamer whereas the degrees load any longer!” he stated. “Permitting for larger worlds and letting gamers leap round seamlessly inside them are going to supply some thrilling new experiences. I’m actually trying forwards to that.”

Elsewhere within the interview MachineGames stated that it discovered a number of classes from its first multiplayer recreation, Youngblood, which it’s eager to use to future video games.

Talking of the longer term, MachineGames is considered one of many builders that Microsoft not too long ago picked up with its acquisition of ZeniMax. We don’t know but if the studio’s future titles will make their solution to PlayStation platforms however Gameplay Director Fredrik Ljungdahl thinks that the acquisition means “video games, video games, and extra video games!”

“I additionally assume being a part of Microsoft will assist us make even larger video games sooner or later,” he concluded. “They’ve an enormous variety of educated individuals, nice builders, tech options and {hardware}.”

[Source: Bethesda via VG247]

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