Sucker Punch Has Revealed That Ghost of Tsushima’s Multiplayer Was Always Part of the Plan

Sucker Punch Productions had plans so as to add multiplayer to Ghost of Tsushima proper from the beginning. That’s based on Legends lead Daren Bridges, who informed Press Begin Australia that the crew all the time wished so as to add a co-op mode as a part of the sport’s core expertise.

From the very first pitch after we had been speaking we knew that we wished to have a giant, cooperative multiplayer aspect and we wished that to be a part of the core expertise and a pillar of the sport Coming to Legends, there’s a whole lot of stuff that in a single participant sport, particularly an open world sport, and particularly a really story targeted sport is tougher to adapt to a co-op expertise. And so we discovered this good marriage. All of the missions in Legends are sort of tales informed by a storyteller, sort of just like the mythic missions in Tsushima. They’re all informed by a storyteller and it’s his sort of tackle occasions which have occurred, the Mongol invasion, the repelling the Jin and that and ghost repelling this overwhelming drive. So it felt like that was a extremely cool combine up that will permit us to attach it to Jin’s story, but in addition give us the liberty to essentially deal with the co op gameplay components that we wished to hit.

Elsewhere within the interview, Inventive Director Nate Fox talked about Ghost of Tsushima‘s future, and stated that the crew will analyze suggestions from gamers and peruse their response to Legends with a view to resolve their subsequent plan of action.

[Source: Press Start AU]

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